Nice, fun game you got here, and definitely looking forward to having an interactive portion with the overstuffed dragon.I did see you plan to add additional feedable enemies; perhaps you might also make additional dragon variants or other, large-sized creatures you can interact with after defeating them as well!
Mike Fang
Recent community posts
I got a fox, and it told me I was someone that's witty, people love having around, charismatic, can find the humor in any situation, doesn't want to control the world, tends to hide things behind a joke, wants to make people laugh, defies authority figures, and a few other things I forget.
....eeeeeehhhhhhh, I can agree with *some* of that, but honestly, I dunno.
Been playing the new remix version of the game and so far it's been fun! The controls are smooth, the animation and sound are well done, overall very well put together. Just a very minor nitpick (SPOILERS!!!)
When you interact with the shark woman, after plugging her up, there's no additional dialogue. I really enjoyed her attitude and dialogue, both in the original version and in this one; in the original 2D version, she had more dialogue as she was swelling up and afterward. It would be great if she had dialogue while swelling and afterward in the remix as well!
Hey, thanks for getting back to me!
And I getcha. If that's how their meant to work, that's certainly your perogative. I wasn't certain, since they definitely seem geared much more towards defense (hence why I thought they might be shield/offhand items).
Oh, one other question; have you considered adding an option to adjust the text messages during fights? Some of them flash by so fast, I can't read them before they're gone.
Hey there, been really enjoying the game so far! I did have a question, though; are books meant to be offhand/shield items, or are they meant to be in the main/weapon hand? I've noticed how they boost defensive stats rather than offensive ones, but I end up having to choose between carrying a book or carrying a weapon like a staff or sword. It seems to mess with the auto-optimize feature (or maybe that's how it's meant to be, I don't know!)